App must integrate the Razer Nabu and make use of one or more of the Nabu SDK’s APIs. Refer to this page to find out more about the criteria of the app; App must not violate the Razer’s existing T&C for apps The App may either be a “new” App or an “updated” App. In either case the App must satisfy the requirements disclosed in. Supported Operating System. Mac OS X 10.9 - 10.13. Supported Languages. English Supported Products: Mice & Mats. Razer Abyssus (White Edition). The Razer Orbweaver Chroma features individually programmable backlit keys with 16.8 million color options, all easily set through Razer Synapse.
Colore Changelog
Version 5.0
- Added support for Unity out of the box with no additional configuration required.
- Added support for Razer Chroma SDK v1.6.x
- Added Regional keyboard layout grid.
- Added Starlight effect.
Razer Orbweaver Stealth Review
- Refactored WinForms/WPF into separate projects for Unity support.
Version 2.3.0
Razer Orbweaver Chroma Stealth
- Added support for Unity out of the box with no additional configuration required.
- Added support for Razer Chroma SDK v1.6.x
- Added Regional keyboard layout grid.
- Added Starlight effect.
- Added System (and future) device effects.
- Refactored WinForms/WPF into separate projects for Unity support.
- Now available as separate NuGet packages.
- Updated Clear() methods to use Effect.None where it no longer causes delay.
- Updated logging to use System.Diagnostics` instead of Log4NET.
- Updated registry functionality.
Version 3.0.1
• Fixed SDK detection integration issue from Chroma SDK v1.* onwards.
• Fixed finalizer of Corale.Colore.CoreChroma calling SDK UnInit function under unsafe conditions.
• Added LED indexer to Corale.Colore.Core.Mousepad.
• Added IsKeySafe methods on Corale.Colore.Core.Keyboard to give more flexibility around the SDK key ghosting.
• Added support for System.Windows.Media.Color (yay WPF developers).
• Updated Corale.Colore.Core.Color.Orange so it is now … actually orange.
• Updated some key names to be more descriptive of the actual key.
• Updated device GUIDs for new products.
• Reduced thrown exceptions where a Chroma App priority system was introduced in Chroma SDK v1.0.4.
• Initialization is now thread-safe.
• Color conversions between Colore’s type and system types are now implicit.
• EnvironmentHelper is now internal.
• Fix for mouse effect enum order issue
• Plus other minor bug fixes.
Version 2.3.0
• Improved SDK Detection Methods
• Improves color rendering speed on some devices
• Additional helper methods for multiple devices
• Additional helper methods for non-Keyboard classes
• Bug fixes
Version 2.2.1
v2.2.1 includes a major change to Colore’s public API. With the Chroma SDK has growing larger, compensation has to be done for the sheer amount of options available. This means that new methods have been implemented with more descriptive names, again focusing on accessibility to new developers. The old methods are now deprecated, but still available until Colore v3.0 which has a targeted milestone date of October 31st.
- Introduced new descriptive Set methods. Deprecated old simple Set methods to be removed in Colore 3.0.
- Bug fix for StyleCop dependency removal for child Colore projects.
- Bug fix for Chroma product query listing (adds Orbweaver, Tartarus, Mamba TE and BlackWidow TE)
- Unity support added
- .NET version brought down to 2.0
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